Künstliche Intelligenz

KI Konferenz

KI Fachbereich

Böttcher IT Verlag

The scientific journal KI – KÜNSTLICHE INTELLIGENZ – is the German Journal on Artificial Intelligence, mouthpiece of the department of artificial intelligence in the Gesellschaft fuer Informatik e.V. (GI) with contributions spanning all areas of AI. This journal offers current information and substantiated background knowledge to all relevant aspects of artificial intelligence. These range from the basics and programmatic tools to their implementation and use for scientific purpose to resulting execution in a broader sense. All in all, this journal allows anyone working in the field of AI to gain fast access to current AI topics; it simultaneously provides a platform for an animated, interdisciplinary exchange of ideas.

German Journal on Artificial Intelligence - now published by Springer

Since the beginning of 2010 the journal KI is now published by Springer.

Additional information can be found at www.springer.com/computer/ai/journal/13218.

  • Online First™

Volume 29 February 2015 - November 2015

  • What We Can Learn From the Primate’s Visual System
  • Beyond Simple and Complex Neurons: Towards Intermediate-level Representations of Shapes and Objects
  • Deep Representation Hierarchies for 3D Active Vision
  • A Required Paradigm Shift in Today’s Vision Research
  • Characterisation of Large Changes in Wind Power for the Day-Ahead Market Using a Fuzzy Logic Approach
  • Is Model-Based Robot Programming a Mirage? A Brief Survey of AI Reasoning in Robotics
  • The RACE Project
  • Human Brain Project
  • Strategic Argumentation in Multi-Agent Systems
  • Measuring Inconsistency in Multi-Agent Systems
  • Beyond Reinforcement Learning and Local View in Multiagent Systems
  • Reconfigurable Autonomy
  • Space Robotics: An Overview of Challenges, Applications and Technologies
  • The Virtual Space Robotics Testbed
  • DLR Spacebot Cup 2013
  • Transfer for Automated Negotiation
  • Cognitive Complexity and Analogies in Transfer Learning
  • Interview with Peter Stone and Matthew E. Taylor
  • Automatic Generation of 3D Polygon Maps for Mobile Robots
  • Data Mining and Pattern Recognition in Agriculture
  • Ontology-Based Mobile Communication in Agriculture
  • Detection of Field Structures for Agricultural Vehicle Guidance
  • Technology Transfer in Academia-Industry Collaborations
  • Statistical Methods for Path Planning Algorithms Comparison
  • Reinforcement Learning
  • A Multi-Objective Genetic Algorithm for Build Order Optimization in StarCraft 2
  • Assistive Technology to Support the Mobility of Senior Citizens
  • On Grounding Natural Kind Terms in Human-Robot Communication
  • Co-Constructing Grounded Symbols
  • Anchoring Social Symbol Grounding in Children's Interactions
  • Interview with Stevan Harnad
  • Social Media and Collective Intelligence
  • Learning to Discover Political Activism in the Twitterverse
  • Interviews with Jim Hendler and Bernardo A. Huberman
  • Crows-Powered Systems
  • Challenges in Neural Computation
  • Deep Learning
  • Connecting Question Answering and Conversational Agents
  • Neural Learning of Cognitive Control
  • Revealing Underlying Structure and Behaviour from Movement Data
  • Discovering the Geographical Borders of Human Mobility
  • Learning and Self-organization for Spatiotemporal Systems
  • Neue Medien? - Neue Uni!
  • Task-Based User-System Interaction
  • Analysing Interactivity in Information Visualisation
  • Designing for a Moving Target
  • Interview with Alan Kay
  • In memoriam John McCarthy
  • Agreeing on Role Adoption in Open Organisations
  • Interview with Pascal Van Hentenryck on Constraint-Based Programming
  • Die Evolution der Programmiersprachen der KI
  • 25 Jahre KI - ein persönlicher Rückblick
  • Vom Schmuddelkind zum Fachbereich
  • Künstliche Intelligenz in Anwendungen
  • Eine Zukunftsperspektive der Künstlichen Intelligenz
  • Computational Assessment of Interest in Speech—Facing the Real-Life Challenge
  • Designing Emotions
  • Interviews with Rosalind Picard and Jonathan Gratch
  • Affective Computing Combined with Android Science
  • Cognitive Navigation—An Overview of Three Navigation Paradigms Leading to the Concept of an Affordance Hierarchy
  • Intelligent Mobility—Autonomous Outdoor Robotics at the DFKI
  • Offroad Navigation Using Adaptable Motion Patterns
  • Behaviour-Based Off-Road Robot Navigation
  • CadiaPlayer: Search-Control Techniques
  • Centurio, a General Game Player: Parallel, Java- and ASP-based
  • Knowledge-Based General Game Playing
  • A GGP Feature Learning Algorithm
  • A Parallel General Game Player
  • Approaching Manual Intelligence
  • Advances in Robot Programming by Demonstration
  • Cognition in Manual Assembly
  • Learning from Humans—Computational Models of Cognition-Enabled Control of Everyday Activity
  • A SLAM Overview from a User's Perspective
  • Lifelong Map Learning for Graph-Based SLAM
  • Learning from Nature: Biological Inspired Robot Navigation
  • Sub-daily Staff Scheduling
  • Support Management / Störungsmanagement
  • Optimization of industrial logistic processes / Optimierung industrieller Logistikprozesse
  • Interview with Paul Davidsson
  • Small is Beautiful Again in Description Logics
  • Instant Based Methods
  • Static Termination Analysis for Prolog Using Term Rewriting and SAT Solving
  • Logic-Based Question Answering